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Unreal Engine Integration
work in progress
Kitsu Publisher, send your files right from your DCC
Kitsu is a web application to share the progress of your productions and validate your deliveries. It improves the communication between all stakeholders. Which leads to better pictures, shipped faster.
The Kitsu Publisher is a desktop application that connects DCC Tools to Kitsu. Through it, your artists can see their todo list, comment tasks and send previews to Kitsu directly from their tools.
DCC integrations status:
Available:
- Blender
- Toon Boom Harmony
- Unreal Engine
Work in progress:
- Maya
- Adobe Photoshop
Installation
Installation of the Kitsu Publisher
Pre-requisites
You need to download (or to build if you want to: see Development Environment) your preferred installer/package/portable for the app corresponding to your OS in the releases.
All comands have the keyword {version} in the filenames, you need to replace the version with the current version of the Kitsu Publisher.
On Linux
deb package (for debian based distributions):
To install the package:
consoledpkg -i kitsu-publisher_{version}_amd64.debThe package is now in your applications and in your $PATH.
rpm package (for RHEL based distributions):
To install the package:
consolerpm -i kitsu-publisher_{version}_x86_64.rpmThe package is now in your applications and in your $PATH.
snap package:
To install the package:
consolesnap install kitsu-publisher_{version}_amd64.snap --dangerousThe package is now in your applications and in your $PATH.
tar.gz archive:
To extract the archive:
consoletar -xf kitsu-publisher-{version}.tar.gzTo run the app:
consolekitsu-publisher-{version}/kitsu-publisher
AppImage:
to run the app:
console./Kitsu publisher-{version}.AppImage
On Windows
NSIS Installer:
Double-click on the installer (Kitsu-publisher-Setup-{version}.exe) and follow the instructions.
The package is now in your applications.
Msi installer:
Double-click on the installer (Kitsu-publisher-{version}-ia32.msi) and it will install directly the app.
The package is now in your applications.
Portable application:
- Double-click on the executable (Kitsu-publisher-{version}.exe) to run the app.
Zip portable application:
Extract the zip (Kitsu-publisher-{version}-ia32-win.zip) by right-clicking and select "Extract All" and then follow the instructions.
Double click on the executable (Kitsu publisher.exe) inside the extracted folder to run the app.
On macOS
DMG installer:
Double-click on the installer (Kitsu-publisher-{version}.dmg), a window should open.
Drag and drop the Kitsu logo on the "Applications" folder and it will install directly the app.
PKG installer:
To install the package (you can also install the package by double-clicking on it and following the instructions):
consolesudo installer -package Kitsu-publisher-{version}.pkg -target /
Zip portable application:
Double-click on the zip (Kitsu-publisher-{version}-mac.zip) to expand the zip.
Double-click on the Kitsu publisher icon it will launch the app.
Installation of the DCCs connectors
Pre-requisites
You need to download the connectors-{version}.zip archive in the releases. After that, you have to unzip the archive (with right-click "Extract All" on Windows or unzip on Linux/macOS for example).
Unreal Editor (version>=5)
You need to go inside the connectors/unreal directory.
On Windows (with PowerShell):
If you want to be guided through the installation of the plugin, you have to right-click on the script install.ps1 and select "Run with PowerShell" to run the script in prompt mode. If you have multiple installations from installer of Unreal Editor it will install the plugin for all the installations.
If you want to run the script with PowerShell command line it's possible, look at the help with:
console.\install.ps1 -help
On Linux:
- coming soon
On macOS:
- coming soon
Development Environment
Pre-requisites
To develop or to build the Electron app you need Node.js>=16.11 installed.
Dependencies
To install all the dependencies needed by the Electron app you have to run in the project folder:
console
npm installRun
To run the Electron app in development mode you have to run an npm script:
console
npm run devIt will spawn an electron instance and a Vite development server.
Build the electron app
Pre-requisites
On debian based Linux you need:
To install these packages:
consoleapt-get install build-essential libcairo2-dev libpango1.0-dev \ libjpeg-dev libgif-dev librsvg2-devIf you want to build specific target like rpm you need to install:
consoleapt-get install rpm
On Windows you need:
- See the wiki of node-canvas.
On macOS you need (with Homebrew):
consolebrew install pkg-config cairo pango libpng jpeg giflib librsvg
Building the app
You need to run npm scripts:
If you only want to build an unpackaged directory:
consolenpm run buildIf you want to build for all targets:
consolenpm run build:all

